--[[ step one -> go to line 132/133 and set your Sens/fov (your normal input.sensitivity) step two -> bind your weapon by making the "nil" your own hotkey (3, 4 & 5 -> 3 -> mousewheelbutton & 4, 5 -> sidebuttons). If you still want to use attachments on the weapons, change the "false" to "true". not that hard, is it? :) build version -> 0.6 - 11/27/22 ]] --GUNS: ----------------------------------------------------------------- -------------------------------AK47------------------------------ local ASSAULT_RIFLE = 3 local ASSAULT_RIFLE_HOLOSIGHT = false local ASSAULT_RIFLE_8X = false local ASSAULT_RIFLE_16X = false local ASSAULT_RIFLE_HANDMADE = false local ASSAULT_RIFLE_SILENCER = false local ASSAULT_RIFLE_MUZZLEBOOST = false ----------------------------------------------------------------- -------------------------------LR300----------------------------- local LR300 = nil local LR300_HOLOSIGHT = false local LR300_8X = false local LR300_16X = false local LR300_HANDMADESIGHT = false local LR300_SILENCER = false local LR300_MUZZLEBOOST = false ----------------------------------------------------------------- -------------------------------MP5------------------------------- local MP5 = nil local MP5_HOLOSIGHT = false local MP5_8X = false local MP5_16X = false local MP5_HANDMADE = false local MP5_SILENCER = false local MP5_MUZZLEBOOST = false ----------------------------------------------------------------- -----------------------------THOMPSON---------------------------- local THOMPSON = nil local THOMPSON_HOLOSIGHT = false local THOMPSON_8X = false local THOMPSON_16X = false local THOMPSON_HANDMADE = false local THOMPSON_SILENCER = false local THOMPSON_MUZZLEBOOST = false ----------------------------------------------------------------- -----------------------------CUSTOM-SMG-------------------------- local CUSTOM_SMG = nil local CUSTOM_SMG_HOLOSIGHT = false local CUSTOM_SMG_8X = false local CUSTOM_SMG_16X = false local CUSTOM_SMG_HANDMADE = false local CUSTOM_SMG_SILENCER = false local CUSTOM_SMG_MUZZLEBOOST = false ----------------------------------------------------------------- ------------------------------HMLMG------------------------------ local HMLMG = nil local HMLMG_HOLOSIGHT = false local HMLMG_8X = false local HMLMG_16X = false local HMLMG_HANDMADE = false local HMLMG_SILENCER = false local HMLMG_MUZZLEBOOST = false ----------------------------------------------------------------- ------------------------------M249------------------------------- local M249 = nil local M249_HOLOSIGHT = false local M249_8X = false local M249_16X = false local M249_HANDMADE = false local M249_SILENCER = false local M249_MUZZLEBOOST = false ----------------------------------------------------------------- --------------------------SEMI-AUTOMATIC-RIFLE------------------- local SEMI_AUTOMATIC_RIFLE = nil local SEMI_AUTOMATIC_RIFLE_HOLOSIGHT = false local SEMI_AUTOMATIC_RIFLE_8X = false local SEMI_AUTOMATIC_RIFLE_16X = false local SEMI_AUTOMATIC_RIFLE_HANDMADE = false local SEMI_AUTOMATIC_RIFLE_SILENCER = false local SEMI_AUTOMATIC_RIFLE_MUZZLEBOOST = false ----------------------------------------------------------------- -----------------------------M39-RIFLE--------------------------- local M39_RIFLE = nil local M39_RIFLE_HOLOSIGHT = false local M39_RIFLE_8X = false local M39_RIFLE_16X = false local M39_RIFLE_HANDMADE = false local M39_RIFLE_SILENCER = false local M39_RIFLE_MUZZLEBOOST = false ----------------------------------------------------------------- -------------------------SEMI-AUTOMATIC-PISTOL------------------- local SEMI_AUTOMATIC_PISTOL = nil local SEMI_AUTOMATIC_PISTOL_HOLOSIGHT = false local SEMI_AUTOMATIC_PISTOL_8X = false local SEMI_AUTOMATIC_PISTOL_HANDMADE = false local SEMI_AUTOMATIC_PISTOL_SILENCER = false local SEMI_AUTOMATIC_PISTOL_MUZZLEBOOST = false ----------------------------------------------------------------- -----------------------------M39-BERETTA------------------------- local M92_BERETTA = nil local M92_BERETTA_HOLOSIGHT = false local M92_BERETTA_8X = false local M92_BERETTA_HANDMADE = false local M92_BERETTA_SILENCER = false local M92_BERETTA_MUZZLEBOOST = false ----------------------------------------------------------------- ----------------------------PROTOTYPE17-------------------------- local PROTOTYPE17 = nil local PROTOTYPE17_HOLOSIGHT = false local PROTOTYPE17_8X = false local PROTOTYPE17_HANDMADE = false local PROTOTYPE17_SILENCER = false ----------------------------------------------------------------- ------------------------------PYTHON----------------------------- local PYTHON = nil local PYTHON_HOLOSIGHT = false local PYTHON_8X = false local PYTHON_HANDMADE = false ----------------------------------------------------------------- -----------------------------REVOLVER---------------------------- local REVOLVER = nil ----------------------------------------------------------------- -----------------------------SETTINGS---------------------------- local CUSTOMIZABLE_SENS = 0.22 --SET UR OWN SENSITIVITY local CUSTOMIZABLE_FOV = 90 --SET UR OWN FOV ----------------------------------------------------------------- ----------------------------------------------------------------- -----------------------------FUNCTION---------------------------- function IsLeftNotPressed()return not IsMouseButtonPressed(1)end function IsRightNotPressed()return not IsMouseButtonPressed(3)end function connector25(a)b=GetRunningTime()+a;repeat until GetRunningTime()>b-1 end function round(x) return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5) end function Smoothing(a,b,c)x_=0;y_=0;t_=0;for d=1,a do xI=round(d*b/a)yI=round(d*c/a)tI=d*a/a;MoveMouseRelative(round(xI-x_),round(yI-y_))connector25(tI-t_)x_=xI;y_=yI;t_=tI end end ----------------------------------------------------------------- ----------------------------------------------------------------- -----------------------------PATTERNS---------------------------- 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----------------------------------------------------------------- ----------------------------------------------------------------- ----------------------------MULTIPLIERS-------------------------- screenMultiplier = -0.03*(CUSTOMIZABLE_SENS*3)*(CUSTOMIZABLE_FOV/100) StandMultiplier = 1.90 StandMultiplier_HMLMG = 2 StandMultiplier_M249 = 1.93 ----------------------------------------------------------------- ----------------------------------------------------------------- -----------------------------PROCESS----------------------------- for a=1,#FullTables do for b=1,#FullTables[1]do Silencer=1.0;MUZZLEBOOST=1.0;if a<13 then if GunsPatterns[a][7][b]==true then MUZZLEBOOST=0.9 else MUZZLEBOOST=1.0 end else MUZZLEBOOST=1.0 end;for c=1,#GunsPatterns[a][b+2]do if GunsPatterns[a][b+4][c]==false then GunsPatterns[a][b+2][c]=1.0 end end;if a==4 then if GunsPatterns[a][8][b]==true and GunsPatterns[a][b+4][1]==true then Silencer=0.9 end elseif a==5 then if GunsPatterns[a][8][b]==true and GunsPatterns[a][b+4][1]==true then Silencer=0.9 end end;for d=1,#FullTables[2]do OverFlowST,OverFlowX,OverFlowY=0,0,0;Module_Multiplier=1.0;for e=1,#GunsPatterns[a][b+2]do Module_Multiplier=Module_Multiplier*GunsPatterns[a][b+2][e]end;for f=1,GunsBullets[a]do if d==1 then if a==6 then if GunsPatterns[a][b+4][2]==true or GunsPatterns[a][b+4][3]==true then if f>30 then X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer end else if f>45 then X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer end end elseif a==7 then if GunsPatterns[a][b+4][2]==true or GunsPatterns[a][b+4][3]==true then if f>31 then X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer end else if f>47 then X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer end end else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer end else if a==6 then if GunsPatterns[a][b+4][2]==true or GunsPatterns[a][b+4][3]==true then if f>16 then X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG end else if f>23 then X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG end end elseif a==7 then if GunsPatterns[a][b+4][2]==true or GunsPatterns[a][b+4][3]==true then if f>17 then X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_M249 else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_M249;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG end else if f>24 then X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_M249 else X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_M249;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG end end else X=GunsPatterns[a][1][f]/screenMultiplier*StandMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[a][2][f]/screenMultiplier*StandMultiplier*Module_Multiplier*Silencer end end;OverFlowX=round(X)-X+OverFlowX;if OverFlowX>1 then OverFlowX=OverFlowX-1;X=round(X)+1 else X=round(X)end;OverFlowY=Y%1+OverFlowY;if OverFlowY>1 then OverFlowY=OverFlowY-1;Y=round(Y)+1 else Y=round(Y)end;if a<12 then AT=AT_Tables[a]*MUZZLEBOOST else AT=AT_Tables[a]end;if MUZZLEBOOST==1.0 then OverFlowST=RPM_Tables[a]*MUZZLEBOOST%1+OverFlowST else OverFlowST=0 end;if a~=1 then if OverFlowST>1 then ST=RPM_Tables[a]*MUZZLEBOOST-AT+1;OverFlowST=OverFlowST-1-ST%1;ST=round(RPM_Tables[a]*MUZZLEBOOST-AT+1)else ST=round(RPM_Tables[a]*MUZZLEBOOST-AT)end else ST=round(RPM_Tables[a]*MUZZLEBOOST-AT)end;FullTables[a][b][d][1][f]=X;FullTables[a][b][d][2][f]=Y;FullTables[a][b][d][3][f]=AT;FullTables[a][b][d][4][f]=ST end end end end ----------------------------------------------------------------- ----------------------------------------------------------------- ----------------------------EVENT_PART--------------------------- gun = 0 kickback = falseB function OnEvent(event, arg) --ASSAULTRIFLE if (event == "MOUSE_BUTTON_PRESSED" and arg == ASSAULT_RIFLE) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("ASSAULT_RIFLE_MACRO-OFF\n") else OutputLogMessage("ASSAULT_RIFLE_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --LR300 elseif (event == "MOUSE_BUTTON_PRESSED" and arg == LR300) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("LR300_MACRO-OFF\n") else OutputLogMessage("LR300_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --MP5 elseif (event == "MOUSE_BUTTON_PRESSED" and arg == MP5) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("MP5_MACRO-OFF\n") else OutputLogMessage("MP5_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --THOMPSON elseif (event == "MOUSE_BUTTON_PRESSED" and arg == THOMPSON) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("THOMPSON_MACRO-OFF\n") else OutputLogMessage("THOMPSON_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --CUSTOMSMG elseif (event == "MOUSE_BUTTON_PRESSED" and arg == CUSTOM_SMG) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("CUSTOM_SMG_MACRO-OFF\n") else OutputLogMessage("CUSTOM_SMG_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --HMLMG elseif (event == "MOUSE_BUTTON_PRESSED" and arg == HMLMG) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("HMLMG_MACRO-OFF\n") else OutputLogMessage("HMLMG_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --M249 elseif (event == "MOUSE_BUTTON_PRESSED" and arg == M249) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("M249_MACRO-OFF\n") else OutputLogMessage("M249_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --SEMI-AUTOMATIC-RIFLE elseif (event == "MOUSE_BUTTON_PRESSED" and arg == SEMI_AUTOMATIC_RIFLE) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("SEMI_AUTOMATIC_RIFLE_MACRO-OFF\n") else OutputLogMessage("SEMI_AUTOMATIC_RIFLE_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --M39-RIFLE elseif (event == "MOUSE_BUTTON_PRESSED" and arg == M39_RIFLE) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("M39_RIFLE_MACRO-OFF\n") else OutputLogMessage("M39_RIFLE_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --SEMI-AUTOMATIC-PISTOL elseif (event == "MOUSE_BUTTON_PRESSED" and arg == SEMI_AUTOMATIC_PISTOL) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("SEMI_AUTOMATIC_PISTOL_MACRO-OFF\n") else OutputLogMessage("SEMI_AUTOMATIC_PISTOL_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --M92-RIFLE elseif (event == "MOUSE_BUTTON_PRESSED" and arg == M92_BERETTA) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("M92_BERETTA_BERETTA_MACRO-OFF\n") else OutputLogMessage("M92_BERETTA_BERETTA_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --PROTOTYPE17 elseif (event == "MOUSE_BUTTON_PRESSED" and arg == PROTOTYPE17) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("PROTOTYPE17_MACRO-OFF\n") else OutputLogMessage("PROTOTYPE17_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --PYTHON elseif (event == "MOUSE_BUTTON_PRESSED" and arg == PYTHON) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("PYTHON_MACRO-OFF\n") else OutputLogMessage("PYTHON_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end --REVOLVER elseif (event == "MOUSE_BUTTON_PRESSED" and arg == REVOLVER) then kickback = not kickback gun = arg if (kickback == false) then OutputLogMessage("REVOLVER_MACRO-OFF\n") else OutputLogMessage("REVOLVER_MACRO-ON\n") EnablePrimaryMouseButtonEvents(true) end end ----------------------------------------------------------------- ----------------------------------------------------------------- ----------------------------------------------------------------- ----------------------------------------------------------------- ----------------------------------------------------------------- if gun==ASSAULT_RIFLE then CURRECT_GUN=1;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,AK47_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else if ASSAULT_RIFLE_MUZZLEBOOST==true then if a>17 then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a]*0),round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a]*1.07))else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a]*1.07))end else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then if ASSAULT_RIFLE_MUZZLEBOOST==true then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][AK47_BULLETS]*0,FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][AK47_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][AK47_BULLETS])end else if ASSAULT_RIFLE_MUZZLEBOOST==true then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][AK47_BULLETS],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][AK47_BULLETS]*0),round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][AK47_BULLETS]*1.07))else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][AK47_BULLETS])end end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][AK47_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][AK47_BULLETS])end until IsLeftNotPressed()end end end elseif gun==AK47_2 then CURRECT_GUN=1;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,AK47_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else if AK47_2_MUZZLEBOOST==true then if a>17 then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a]*0),round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a]*1.07))else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a]*1.07))end else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then if AK47_2_MUZZLEBOOST==true then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][AK47_BULLETS]*0,FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][AK47_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][AK47_BULLETS])end else if AK47_2_MUZZLEBOOST==true then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][AK47_BULLETS],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][AK47_BULLETS]*0),round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][AK47_BULLETS]*1.07))else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][AK47_BULLETS])end end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][AK47_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][AK47_BULLETS])end until IsLeftNotPressed()end end end elseif gun==LR300 then CURRECT_GUN=2;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,LR300_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][LR300_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][LR300_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][LR300_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][LR300_BULLETS])end until IsLeftNotPressed()end end end elseif gun==LR300_2 then CURRECT_GUN=2;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,LR300_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][LR300_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][LR300_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][LR300_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][LR300_BULLETS])end until IsLeftNotPressed()end end end elseif gun==MP5 then CURRECT_GUN=3;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,MP5A4_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][MP5A4_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][MP5A4_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][MP5A4_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][MP5A4_BULLETS])end until IsLeftNotPressed()end end end elseif gun==MP5A4_2 then CURRECT_GUN=3;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,MP5A4_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][MP5A4_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][MP5A4_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][MP5A4_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][MP5A4_BULLETS])end until IsLeftNotPressed()end end end elseif gun==THOMPSON then CURRECT_GUN=4;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,THOMPSON_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][THOMPSON_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][THOMPSON_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][THOMPSON_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][THOMPSON_BULLETS])end until IsLeftNotPressed()end end end elseif gun==THOMPSON_2 then CURRECT_GUN=4;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,THOMPSON_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][THOMPSON_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][THOMPSON_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][THOMPSON_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][THOMPSON_BULLETS])end until IsLeftNotPressed()end end end elseif gun==CUSTOM_SMG then CURRECT_GUN=5;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,SMG_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SMG_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][SMG_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SMG_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SMG_BULLETS])end until IsLeftNotPressed()end end end elseif gun==SMG_2 then CURRECT_GUN=5;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,SMG_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SMG_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][SMG_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SMG_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SMG_BULLETS])end until IsLeftNotPressed()end end end elseif gun==HMLMG then CURRECT_GUN=6;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,HMLMG_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][HMLMG_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][HMLMG_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][HMLMG_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][HMLMG_BULLETS])end until IsLeftNotPressed()end end end elseif gun==HMLMG_2 then CURRECT_GUN=6;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,HMLMG_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][HMLMG_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][HMLMG_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][HMLMG_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][HMLMG_BULLETS])end until IsLeftNotPressed()end end end elseif gun==M249 then CURRECT_GUN=7;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,M249_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M249_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][M249_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M249_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M249_BULLETS])end until IsLeftNotPressed()end end end elseif gun==M249_2 then CURRECT_GUN=7;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,M249_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M249_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][M249_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M249_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M249_BULLETS])end until IsLeftNotPressed()end end end elseif gun==SEMI_AUTOMATIC_RIFLE then CURRECT_GUN=8;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,SAR_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SAR_BULLETS])else PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][SAR_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SAR_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SAR_BULLETS])end until IsLeftNotPressed()end end end elseif gun==SAR_2 then CURRECT_GUN=8;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,SAR_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SAR_BULLETS])else PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][SAR_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SAR_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SAR_BULLETS])end until IsLeftNotPressed()end end end elseif gun==M39_RIFLE then CURRECT_GUN=9;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,M39_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M39_BULLETS])else PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][M39_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M39_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M39_BULLETS])end until IsLeftNotPressed()end end end elseif gun==M39_2 then CURRECT_GUN=9;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,M39_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M39_BULLETS])else PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][M39_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M39_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M39_BULLETS])end until IsLeftNotPressed()end end end elseif gun==SEMI_AUTOMATIC_PISTOL then CURRECT_GUN=10;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,SEMI_AUTOMATIC_PISTOL_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS])end until IsLeftNotPressed()end end end elseif gun==M92_BERETTA then CURRECT_GUN=11;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,M92_BERETTA_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M92_BERETTA_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][M92_BERETTA_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M92_BERETTA_BULLETS])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][M92_BERETTA_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][M92_BERETTA_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][M92_BERETTA_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M92_BERETTA_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M92_BERETTA_BULLETS])end until IsLeftNotPressed()end end end elseif gun==PROTOTYPE17 then CURRECT_GUN=12;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,PROTOTYPE_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][PROTOTYPE_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][PROTOTYPE_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][PROTOTYPE_BULLETS])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][PROTOTYPE_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][PROTOTYPE_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][PROTOTYPE_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][PROTOTYPE_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][PROTOTYPE_BULLETS])end until IsLeftNotPressed()end end end elseif gun==PYTHON then CURRECT_GUN=13;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,PYTHON_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][PYTHON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][PYTHON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][PYTHON_BULLETS])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][PYTHON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][PYTHON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][PYTHON_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][PYTHON_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][PYTHON_BULLETS])end until IsLeftNotPressed()end end end elseif gun==REVOLVER then CURRECT_GUN=14;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if IsMouseButtonPressed(1)then for a=1,REVOLVER_BULLETS do if IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end end;repeat if IsModifierPressed("lctrl")then PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][REVOLVER_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY][REVOLVER_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][REVOLVER_BULLETS])else PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY][REVOLVER_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][REVOLVER_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][REVOLVER_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][REVOLVER_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][REVOLVER_BULLETS])end until IsLeftNotPressed()end end end end end